Wednesday, May 1, 2013

There starts SCRUM

When we met after GDC, the producers were finalizing the design of the game and all the engineers were designing a well formed architecture for the game. Since we had two sides working together, synchronicity between the two sides was very important and for that to happen a proper structure and interaction between the Hacker side, the networking and the Point-Man side was necessary. We decided the architecture and all of sat to decide how should the alpha be made.

We had 4 weeks to pull off an alpha (Less time than what we had for making the prototype). So we had 4 sprints. Each of one week in length. We made the tasks as short as possible so that each engineer can work on a unique task.

In the first week, I worked on making the Guard Overlord System. The Guard Overlord System was basically a manager between all the AI entities on the Point Man side. So if something happens in the world then this information won't go to the guards directly. This information would be sent to the Overlord. The overlord will decide which guards should be affected by this event.

So in the first week I created this basic Guard Overlord System. This will be expanded during the development process later.



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