Wednesday, May 1, 2013

Gate 1 Cleared. What Next?

We cleared Gate 1 and all of us were getting ready for the next phase. During the prototyping phase, we found out some flaws in our game ideas. But then we did not have time to deal with it. The industry panel was going to see our games and that time it was just about getting stuff done which was decided. So we did not pay attention to the flaws in the game. Design discussions were necessary when we started phase two.

Another question in front of us was to decide the Engine to be used for making our game. We were considering 3 options, viz. Unity, UDK and Cry.

Why not CRY?
One of our major thing in mind was to port the Hacker side of the game on the IPad. Cry would not let us do that.

Why not UDK?
Max and Nikhil were working on the game for Ubisoft Competition and they were using the UDK engine for that game. They were of the opinion that the learning curve for UDK is very steep and it might take time for us to learn the engine and make the game. We had heard this from other people too. Since we had to submit the alpha version of the game at the end of the semester, we had no time to learn the engine and then make the game. 

Why Unity?
Unity did a lot of favors for us. Our game was huge in scope. Even the industry panel said that. The current idea of the game sounded big and we wanted to add stuff to it because we were not happy with design that we had at the prototyping stage. So, for quick development and the ability of having an iterative process we chose Unity.

When we met as a new team during the projects class we used to discuss the design. We also planned on having an engineering session so that all the engineers can talk about how stuff was implemented in the prototype and how it can be changed. The actual engineering work did not start on the game soon. It was because people were adjusting into the new team , the design was to be finalized and previous implementation was not discussed sooner.  So all the engineers decided to meet once and talk about the engineering side of the game while the design discussions were still on for around two weeks.


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