Thursday, September 13, 2012

Monty's Quest - Up and Running

      Hey guys, this week was awesome. Everything was just great. Me and Max worked really really hard for the  game and all the work paid off. Everyone liked it. Nathan gave some amazing art to make the game look beautiful and our producer, Andrew, helped us on every step. I was lucky to have a great team in my first prototype in the EAE program.

Screenshot 1

Screenshot 2

Screenshot 3

Click here for Monty's Quest Trailer

   

   On Monday, we had a dry run pitch. We had a white box working on Monday. From that white box, making a complete prototype was a tough task. We worked hard on Tuesday and yes it was done. On Wednesday, we had our final demonstration of the game, which went really well. This was followed by postmortem. Bob explained us how a postmortem should take place and how it helps. And I think it really helps to improve yourself and make yourself ready for the next challenge.

Postmortem of the Game


     (All my friends in EAE, you all should know this.) I was talking to Roger during the break in the Game Design class and he said that he was surprised (in a good way :P) and really happy that all the prototypes were so amazing.

     WHAT I LEARNED FROM THIS PROTOTYPE?

     1) First of all, what exactly is a prototype?

     2) In a prototype, learn what is needed. You don't have time to learn everything and then start programming.

     3) When things aren't available with you, try to do it yourself.

     4) Your co-engineer could go faster than you. You should catch up with him. (what say Max? : P)

     Complete experience of making the game was fabulous. It started with a quick prototype followed by a running game. Then the pace slowed down a bit because of few reasons but then all ended well. Looking forward for the next prototype. See you soon C# and XNA :D.

Tuesday, September 4, 2012

Progress with MOAI

      Our team is making good progress with our game, Promo's Adventure. We have the skeleton of our game. Now we need to work on it to make it a good prototype. We have a week to make it as good as possible. Prototyping is helping us to learn MOAI in a very short span of time. MOAI SDK has support for various platforms like iOS and Android. It has classes and functions for handling lot of things like the physics, collision, audio etc.

      During the start of the week, we got to know about the concept of stand up meetings. (I think our team always did that since the start of the program. We always used to stand during our meetings. I don't know why? :P. But yes, we got to know how to do it correctly.) So we had a stand up meeting and we decided about the level that we intend to create for the prototype. Me and Miao(Max) are the programmers in our team. So we started designing the level. We divided parts of the level and we completed all the elements that we decided. Now we just have to put together different parts of code.

      I am looking forward for the final pitch. I hope everyone likes it and its fun to play. My first game in EAE has taught me a lot :).